Since 2009, we've been prototyping tools, materials, and experiences demonstrating more effective and humane perspectives on learning. These are some of the programs and projects we've developed, partners we've worked with, and names we've worked under along the way.
Creating project-based development kits for high school mathematics via modeling
Creating a novel teacher licensure program in digital literacy and computer science, from scratch
Design and prototyping as a path to dealing with anxiety, tailored for people with autism
Advising on a place- and project-based freshman gap year at Applewild, a Chapter 766 school
Trying to start an in-district "Innovation School" centering projects exploring computation, narrative, and design
Legal and technical solutions to discriminate by race, gender, and class to prevent school-level segregation
Creative explorations in screen-based and physical computing
Rendering messy, project-based work legible to traditional standards through software
Programs exploring how software and hardware can support new forms of storytelling
Exploring differential geometry and topology through LOGO
Developing Massachusetts' standards for Digital Literacy and Computer Science
Designing, securing funding for, and launching a community fabrication lab in Somerville High School
Piloting our proposed Innovation School design all-day, year-round with 7th and 8th grades at the Healey
A monthly food, music, and performance series exploring cross-disciplinary themes
Interdisciplinary explorations of what it means for something to be "alive" through software, hardware, and art
Exploring how sound works by building and experimenting with flutes from scratch
Workshops bringing people of all ages together to play with mathematics, for fun
Simulating natural phenomena to design, prototype, and fabricate art
Building a giant, walking sculpture for HONK! through community-driven design
Making science a cultural activity as sprout & co
Trying to start an in-district high school as Powderhouse Studios